With an impressive 90/100 Metascore and an 83% Very Positive Steam user reviews, critics and gamers alike agree this is an excellent role-playing game. PoE 2 is still an old-school game, reminiscent of the golden age of classic RPGs, but plays better, looks better and has brand-new naval combat. But can you run it?įirst things first, is the game any good? Developer Obsidian not only created a worthy successor, but it also improved upon everything the original game did. It can be more efficient/fast then to just get to bashing immediately instead of wasting time buffing.You can rest assured, Pillars of Eternity 2: Deadfire (PoE2) is the real deal. So it depends.Īnd of course, sometimes you don't even need those buffs either if it's a trash encounter or what not. Yet on a lot of other fights I might just unstealth Eder and keep the rest of my party stealthed while I get buffs up. Instead, I get on the enemies asap to disrupt what they're doing to me. So if I spent some time just sitting there grouped up buffing I feel like my party would die. I like to get onto those archers and CC or get in their face ASAP because when they spam confounding blind on my party and snipe me I feel like party members go down rapidly. One example of that is the fight against those burning enemies in Beast of Winter in Eothas' realm where you get ambushed after speaking to Waidwen. Sometimes it's actually more efficient to skip the buffs if I don't need the extra accuracy or if I need to CC or otherwise attack certain enemies in a hurry. It's easy (for me at least) to fall into a trap where I approach every fight by casting certain buffs and then attacking. I also think it's important to not get too habit driven when doing combat in this game. And that was fun and effective and felt worth the tradeoff of losing spells. That freed me up to play that character more like a gish and get in there and melee and occasionally toss a nice offensive spell out. So instead, I brought Xoti or Vatnir along frequently to do that. If I had to use my Berath/Helwalker character to do all the buffing then I wouldn't have been meleeing or casting offensive spells as much as I would like to. The key there was doing what above and bringing another Priest along. On the other hand, in the past I ran a Berathian/Helwalker multiclass that focused on melee and some offensive magic and that was a lot of fun and felt synergistic. The extra accuracy helped my spells a bit and the pet added some dps but I don't feel like the benefits there were worth losing PL 8/9 spells. It was fun but I would not call it optimal. For instance I ran a Ranger/Priest recently. psion/caster is another favorite multiclass, because with a psion you naturally have phases where you're not doing anything with the cipher because you're generating focus.Įdited May 26 by this out in his gamefaqs guide but in general action economy is a big reason why if you are going to multiclass a character you should make sure the synergies are worth the sacrifice of doing two classes. this limits how much action economy constraints i have while still giving me the benefits of having add'l casting pool. I've done a few wizard/caster multiclasses, and the wizard side focuses on fast-cast (near-instant) buffs and only occasionally other spells. really early on, the extra casting on a caster/caster can be a life saver, but by mid-game you just have so many spells and so little time, and if you made one caster double up on two roles you could be in an extreme pinch trying to decide between healing or debuffing, for example.Įxceptions to that rule are generally setups where you can avoid action economy clashes. adding on to something boeroer said, for this reason i generally stay away from most generic caster/caster multiclasses. The action economy is looser in higher difficulties, because enemies will have higher defenses and health so you'll have more time to do stuff.īut yes, even then there's still action economy concerns.
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